The design team took over the level layouts of our game "Carraway", but asked the art team to take final lighting passes. These are the rooms that I reworked once they had been passed to me from the design team.
The Hangar was supposed to be eerie and dim, since there is a alien that chases the player through the area.
The Hangar was supposed to be eerie and dim, since there is a alien that chases the player through the area.
The Research zone is in the shape of a cross, so it has 4 compartments. This is one of the compartments of the Research facility on the ship. This zone also has aliens in it and was meant to be eerie and dim.
The Research zone is in the shape of a cross, so it has 4 compartments. This is one of the compartments of the Research facility on the ship. This zone also has aliens in it and was meant to be eerie and dim.
The Research zone is in the shape of a cross, so it has 4 compartments. This is one of the compartments of the Research facility on the ship. This zone also has aliens in it and was meant to be eerie and dim.
The Research zone is in the shape of a cross, so it has 4 compartments. This is one of the compartments of the Research facility on the ship. This zone also has aliens in it and was meant to be eerie and dim.